Quantcast
Sign Up For Our Newsletter
Email:

I4C

Physical Science: Motion Standards

advertisement

TN Physical Science Standards


Motion


A resource for the teacher to use in planning their lessons site for teachers | A PowerPoint show related to this standard PowerPoint show | An Adobe Acrobat document in .pdf format Acrobat document | A Microsoft Word document to be downloaded Word document | This interactive site would work well on an interactive whiteboard whiteboard resource | This resource includes voice instructions for students sound | A video is available through this link video format | This site is interactive and allows students to play a game or input or collect data interactive lesson | This site includes questions for your students to check their understanding a quiz | A lesson plan can be found at this site lesson plan | This link includes something for the teacher to print to print

 

Physical Science : Standard 3 - Motion
Checks for Understanding
3.1 | 3.2 | 3.3 | 3.4 | 3.5 | 3.6 | 3.7

Science Curriculum Standards
3202 - Physical Science

Internet Resources

Demonstrate the relationship between speed and velocity.
3.1

 
Create models that represent Newton’s three laws of motion.
3.2
  1. An index of Newton's laws tutorials from the Physics Classroom (a total of 15 separate lessons)
  2. Design and Test - This project simulates the Design and Test process through the development of a virtual paintball catapult. The student must build catapults capable of performing a variety of tasks, stay within the allotted budget, and interpret test results to fine tune their design. This site is interactive and allows students to play a game or input or collect data
  3. Newton's Second Law Experiment - This Java applet simulates an air track glider setup, as it is used for experiments on constant acceleration motion. This site is interactive and allows students to play a game or input or collect data
  4. Motion with Constant Acceleration - This Java applet shows a car moving with constant acceleration This site is interactive and allows students to play a game or input or collect data
  5. Mass, Force and Acceleration - Watch as you fill out the chart to see how mass, force, and acceleration are related. When you are done, see if you can write a rule. This site is interactive and allows students to play a game or input or collect data
  6. Lunar Lander Simulator - experiment with changing force direction or magnitude This site is interactive and allows students to play a game or input or collect data
Evaluate scenarios that illustrate Newton’s three laws of motion.
3.3
 
Investigate the Law of Conservation of Momentum.
3.4
  1. Momentum - "mass in motion"
  2. Momentum and Impulse Connection - this tutorial includes a large number of practice questions to check understanding
  3. The Impulse-Momentum Change Theorem - Real-World Applications
  4. The Law of Action-Reaction (Revisited)
  5. Momentum Conservation Principle
  6. Isolated Systems
  7. Using Equations as a "Recipe" for Algebraic Problem-Solving
  8. Using Equations as a Guide to Thinking
  9. Conservation of Momentum in Different Inertial Frames - One dimensional This site is interactive and allows students to play a game or input or collect data
  10. Conservation of Momentum in Different Inertial Frames - Two dimensional This site is interactive and allows students to play a game or input or collect data
Research the historical development of the laws of motion.
3.5
 
Collect data to construct, analyze, and interpret graphs for experiments that involve distance, speed, velocity, and time.
3.6
 
Solve problems related to velocity, acceleration, force, work, and power.
3.7
 
State Performance Indicators
3.1 | 3.2 | 3.3 | 3.4 | 3.5 | 3.6

Distinguish between speed and velocity.
SPI 3.1

  1. Speed and Velocity - This Physics Classroom tutorial helps students distinguish between speed and velocity. An animation and two practice problems are included. Follow that lesson with the Acceleration tutorial. Two animations and two practice problems are included with the acceleration tutorial.
  2. A java applet which allows your students to collect data to make calculations regarding velocity and acceleration due to gravity. Further calculations can be made with a second version of this applet. This site is interactive and allows students to play a game or input or collect data
  3. Putt-putt golf applet which asks your students to experiment with velocity and acceleration. This site is interactive and allows students to play a game or input or collect data
Relate inertia, force, or action-reaction forces to Newton’s three laws of motion.
SPI 3.2
 
Distinguish among the concepts inherent in Newton’s three laws of motion.
SPI 3.3
  1. An index of Newton's laws tutorials from the Physics Classroom (a total of 15 separate lessons)
  2. Design and Test - This project simulates the Design and Test process through the development of a virtual paintball catapult. The student must build catapults capable of performing a variety of tasks, stay within the allotted budget, and interpret test results to fine tune their design. This site is interactive and allows students to play a game or input or collect data
  3. Newton's Second Law Experiment - This Java applet simulates an air track glider setup, as it is used for experiments on constant acceleration motion. This site is interactive and allows students to play a game or input or collect data
  4. Motion with Constant Acceleration - This Java applet shows a car moving with constant acceleration This site is interactive and allows students to play a game or input or collect data
  5. Mass, Force and Acceleration - Watch as you fill out the chart to see how mass, force, and acceleration are related. When you are done, see if you can write a rule. This site is interactive and allows students to play a game or input or collect data
  6. Lunar Lander Simulator - experiment with changing force direction or magnitude This site is interactive and allows students to play a game or input or collect data
Interpret a position-time graph for velocity or a velocity-time graph for acceleration.
SPI 3.4
  1. Describing Motion with Velocity vs Time Graphs - first of five lessons from The Physics Classroom
  2. Kinematics Equations and Graphs (use of velocity-time graphs to describe the motion of objects) Six practice problems are provided, each requires the student to construct a velocity-time graph. Answers, including graphs, are provided.
  3. Moving Man Simulation- Learn about position, velocity, and acceleration graphs. Move the little man back and forth with the mouse and plot his motion. Set the position, velocity, or acceleration and let the simulation move the man for you. This site is interactive and allows students to play a game or input or collect data
Solve application problems related to velocity, acceleration, force, work, and power using appropriate units of measurement (v=d/t, a=?v/t, F=ma, W=Fd, and P=W/t).
SPI 3.5
 
Choose a correct representation of the Law of Conservation of Momentum.
SPI 3.6
 

Internet4classrooms is a collaborative effort by Susan Brooks and Bill Byles.
 

  

advertisement

advertisement

Use of this Web site constitutes acceptance of our Terms of Service and Privacy Policy

1731179495306469 US 1 desktop not tablet not iPad device-width